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August 13, 2005

Remote Controlled Humans

rchuman.jpgNTT researchers have developed a technique using galvanic vestibular stimulation (GVS) to remotely control human movement. The GVS stimulus unbalances a person so that they automatically veer left or right in an attempt to rebalance themselves. The NTT team developed a headset and a control unit similar to that used with remote-controlled toy cars and envision it being integrated into computer games to provide a virtual reality experience -- e.g. in a driving game, a player could feel gravity shift as their car hurtles through a tight bend.

The system was demonstrated at Siggraph 2005 in Los Angeles. http://www.newscientist.com/article.ns?id=dn7829

Will Knight, Remote-controlled humans enhance immersive games, NewScientist.com, 17:06 10 August 2005.

Posted by sjc at August 13, 2005 2:58 PM

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